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1. So pod kills, in secure space, are just bullying, are not they? - in EVE General Discussion [original thread]
Or perhaps I'd say bullying and bragging, but I am not sure if they are different things. Let's stick with bullying. Ok, it is done to everyone, so it is not serious bullying; it is not the usual situation where a gang concentrates all the mocking...
- by Nhanderu Mbaekuaa - at 2014.04.06 12:31:00
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2. Do no list zero ISK kills. - in Player Features and Ideas Discussion [original thread]
Pod ganking of cheap targets could be just a sorority initiation ritual, and could have some role to engance the aggressivity of noobs, but still it seems a lot of bullying and bragging. One way to distinguish it could be to elliminate it from the...
- by Nhanderu Mbaekuaa - at 2014.04.06 12:23:00
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3. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Elena Thiesant wrote: Nhanderu Mbaekuaa wrote: Barring Mercoxit/Morphite, that amounts nowadays towards mining hedgerbite. However that's a lowsec ore, so you need to take into account the time not mining while you wait for hunters to lea...
- by Nhanderu Mbaekuaa - at 2014.04.06 03:28:00
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4. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Well, guys, you are right, and I was wrong here; if there is no marginal costs (sellling vs buying, refine, etcI the faster way to get the materials for any blueprint is to mine the most profitable ore. Barring Mercoxit/Morphite, that amounts nowa...
- by Nhanderu Mbaekuaa - at 2014.04.05 20:38:00
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5. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
350125GO wrote: If you're concerned about saving time, then the answer is to mine whatever will make you the most isk and then purchase all the minerals. I would be surprised if this is the general answer. Said that, I agree that trying to ...
- by Nhanderu Mbaekuaa - at 2014.04.04 17:22:00
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6. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
About the initial topic of the thread, I have just found that eve-marketdata had already though about inferring demand from the kills, in this page:
http://eve-marketdata.com/stock_station.php They are market-oriented, not industrials, ...
- by Nhanderu Mbaekuaa - at 2014.04.04 17:16:00
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7. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Wulfgar WarHammer wrote: Nhanderu Mbaekuaa wrote: You mine the ore, or closest set of ores to produce the minerals you need, and seel the unneeded excess to buy more of the needed set, then minimising the total time in space. I wonder, is t...
- by Nhanderu Mbaekuaa - at 2014.04.04 16:15:00
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8. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Tau Cabalander wrote: This is the correct answer. 350125GO wrote: or the one you need the most if you're using the minerals yourself. You'll find that both of those options change over time as markets change and as your needs change. Thi...
- by Nhanderu Mbaekuaa - at 2014.04.04 12:28:00
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9. I must be doing something wrong - in Science and Industry [original thread]
Darryn Lowe wrote: Nhanderu Mbaekuaa wrote: In the Blueprints page, lines "needed" and "ore to be mined", how is it that for Pyerite the "to be Miined" is less than "Needed", but for Isogen in is more? You get more Pyerite from Scordite ...
- by Nhanderu Mbaekuaa - at 2014.04.04 12:22:00
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10. I must be doing something wrong - in Science and Industry [original thread]
In the Blueprints page, lines "needed" and "ore to be mined", how is it that for Pyerite the "to be Miined" is less than "Needed", but for Isogen in is more?
- by Nhanderu Mbaekuaa - at 2014.04.04 01:29:00
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11. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Shoogie wrote: Another thing you are missing is rat dropped modules. The meta 4 Fleeting Propulsion Inhibitor (webifier) that was destoyed, technically has a mineral makeup because it can be refined into minerals. However, there is no bluepri...
- by Nhanderu Mbaekuaa - at 2014.04.03 17:59:00
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12. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
350125GO wrote: If a ship is destroyed, look at the blueprint to see how much minerals are needed to replace it. Anything that isn't destroyed is just gravy for whomever comes upon it. Yes, that is the content of the tables I have posted....
- by Nhanderu Mbaekuaa - at 2014.04.03 16:29:00
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13. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Ok, thus only destroyed + hull are relevant. For simpler reference, then, here is the sum of units of minerals lost in the sample of killmails: Quote: Tritanium 80.25% Pyerite 13.38% Mexallon 4.29% Isogen 1.42% Nocxium 0.34% Zydrine 0.18% Meg...
- by Nhanderu Mbaekuaa - at 2014.04.03 15:49:00
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14. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Shoogie wrote: When a ship blows up, the hull turns into a wreck. All the modules and everything in the cargo (ammo, drones, whatever) has a 50%/50% chance of dropping or being destroyed. Fitted rigs are always destroyed. Ok, that 50/50 fits...
- by Nhanderu Mbaekuaa - at 2014.04.03 14:16:00
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15. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
And finally, here, the dropped part of the cargo, as told in the killmail. Quote: -----recovered-------- 18 34 Tritanium 455166053 2.51197427189 18 35 Pyerite 49880669 0.275281858932 18 36 Mexallon 15621471 0.0862119065832 18 37 Isogen 108134...
- by Nhanderu Mbaekuaa - at 2014.04.03 13:48:00
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16. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
To put a bit more info in the question, let me show you the proportions of the decomposed material for each category. As absolute numbers have no a lot of meaning, I have also divided all the quantities by the number of tritanium units in the hull...
- by Nhanderu Mbaekuaa - at 2014.04.03 13:47:00
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17. Understanding dropouts from a PvP kill. - in Science and Industry [original thread]
Tonight I have sampled a lot of killmails and decomposed them to most elementary materials. From the killboards, it seems that there is three categories of output from the killing: - the hull itself - destroyed material - dropped material. I gue...
- by Nhanderu Mbaekuaa - at 2014.04.03 13:41:00
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18. Some way to obtain a sample of daily kills? - in EVE Technology Lab [original thread]
Squizz Caphinator wrote: Nhanderu Mbaekuaa wrote: the Regional query does not seem to work (or needs extra parameters). I had to disable the regional query because some scrapers were treating zkb like fingernails on a chalkboard. I see...
- by Nhanderu Mbaekuaa - at 2014.04.02 17:58:00
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19. Some way to obtain a sample of daily kills? - in EVE Technology Lab [original thread]
Ok, here is a first try, and a couple of questions: https://gist.github.com/arivero/9938726 1) I wonder which is the best method to query zkillboard for all the kills. At the moment, there is a loop for all the known GroupIDs that can be kille...
- by Nhanderu Mbaekuaa - at 2014.04.02 17:29:00
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20. So which is really Gini Coefficient of EVE? And for corporations? - in EVE General Discussion [original thread]
Mocam wrote: This would be fairly valueless and meaningless. With multiple characters, each "player" can focus all income or assets towards any given character at any given time. Net effect: A seemingly completely broke character that earns ...
- by Nhanderu Mbaekuaa - at 2014.04.02 10:08:00
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